Neutron rocket’s debut slips into mid-2026 as company seeks success from the start

“Those who have failed to deliver are numerous.”

During an earnings call on Monday, Rocket Lab chief executive Pete Beck announced that the company’s medium-lift launch vehicle, Neutron, would not launch this year.

For anyone with the slightest understanding of the challenges involved in bringing a new rocket to the launch pad, as well as a calendar, the delay does not come as a surprise. Although Rocket Lab had been holding on to the possibility of launching Neutron this year publicly, it has been clear for months that a slip into 2026 was inevitable.

According to Beck, speaking during a third-quarter 2025 earnings call, the new timeline has the company bringing Neutron to Launch Complex 2 at Wallops Flight Facility in Virginia during the first quarter of next year. The first launch is scheduled to occur “thereafter,” according to the company’s plans.

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Intuitive Machines—known for its Moon landers—will become a military contractor

“They’ve been Ford Aerospace, Space Systems/Loral, Maxar, Lanteris, and now it’ll be Intuitive Machines.”

Intuitive Machines announced last week an $800 million acquisition that will catapult the one-time startup into the space industry establishment.

The company’s planned purchase of Lanteris Space Systems, a satellite manufacturer you may have never heard of, is rather significant. Lanteris is the latest addition to a line of corporate brands that dates back to 1957. Until last month, the company was known as Maxar Space Systems. Its acquisition by Intuitive Machines would be perhaps the industry’s most evident example of a “New Space” firm buying up an “Old Space” company.

The deal would help Intuitive Machines expand beyond its core competency of Moon missions to the broader sector of satellite manufacturing and space services. Lanteris has been owned since 2023 by Advent International, a private equity firm. The transaction is expected to close early next year, subject to “customary regulatory approvals and closing conditions,” according to Intuitive Machines.

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Researchers isolate memorization from reasoning in AI neural networks

Basic arithmetic ability lives in the memorization pathways, not logic circuits.

When engineers build AI language models like GPT-5 from training data, at least two major processing features emerge: memorization (reciting exact text they’ve seen before, like famous quotes or passages from books) and reasoning (solving new problems using general principles). New research from AI startup Goodfire.ai provides the first potentially clear evidence that these different functions actually work through completely separate neural pathways in the model’s architecture.

The researchers discovered that this separation proves remarkably clean. In a preprint paper released in late October, they described that when they removed the memorization pathways, models lost 97 percent of their ability to recite training data verbatim but kept nearly all their “logical reasoning” ability intact.

For example, at layer 22 in Allen Institute for AI’s OLMo-7B language model, the bottom 50 percent of weight components showed 23 percent higher activation on memorized data, while the top 10 percent showed 26 percent higher activation on general, non-memorized text. This mechanistic split enabled the researchers to surgically remove memorization while preserving other capabilities.

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Canada fought measles and measles won; virus now endemic after 1998 elimination

Canada’s loss also represents a loss of regional elimination for the Americas.

Canada has lost its measles elimination status, meaning the highly infectious virus is considered endemic once again in the country, The Pan American Health Organization (PAHO) announced Monday.

The determination was made by a committee of PAHO experts, who spent last week poring over disease data to assess the measles status of countries across the entire region. The fact that Canada has lost its elimination status means that the region of the Americas overall has also lost the status, which it achieved in 2016. Of the 35 countries and territories in the region—a health region designated by the World Health Organization—Canada is currently the only country where measles is considered to be spreading endemically, though other countries, namely the US and Mexico, are headed in the same direction.

Measles is considered eliminated when a country can go 12 months without continuous local spread. Sporadic cases brought in from international travel can continue to occur, potentially causing limited outbreaks. But elimination is lost and endemicity is declared only when transmission is sustained over the course of a year.

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Cox Accuses Labels of ‘Distancing’ Themselves From “Two-Strike” Piracy Theory

In its final written argument to the Supreme Court, Cox Communications accuses the major record labels of “distancing” themselves from the “two-notices-and-terminate” rule that was the basis of their trial victory. The ISP’s reply brief forces the labels to either defend a “flawed theory” that Cox claims would lead to “mass evictions” of hospitals and senior citizens, or abandon the legal basis for their billion-dollar win.

From: TF, for the latest news on copyright battles, piracy and more.

supremecourtThe Supreme Court case between several major record labels and Internet provider Cox Communications is one of the landmark copyright battles of this decade.

The outcome will determine how Internet providers should deal with pirating subscribers on their networks.

Should alleged pirates be disconnected from the Internet after repeated third-party allegations of copyright infringement? Or does that go too far?

In its opening brief, Cox argued that the company should not be held liable for contributory copyright infringement because it failed to terminate subscribers after multiple warnings. The U.S. Government, various tech companies, and other interested parties, supported Cox’s position.

Last month, the major record labels, including Sony and Universal Music, countered these arguments in their response brief. Describing Cox as a company that willingly prioritized profits over piracy, they argued that the $1 billion verdict against the ISP should be upheld. They also received broad support, including from lawmakers and legal experts.

Cox: Labels Must Defend Two-Strike Rule

Before the Supreme Court Justices hear the case, Cox took the opportunity to have the final word. The Internet provider submitted a reply brief where it doubled down on its earlier arguments while accusing the labels of distancing themselves from the “two-notices-and-terminate” rule that won them the $1 billion verdict at trial.

The labels wrote in their response brief that they are not pushing for a “two-notices-and-terminate theory,” nor are they asking for mass terminations of subscribers. Instead, they characterized Cox as a hypocritical bad actor that should take responsibility.

Cox suggests that, with this positioning, the labels are effectively trying to reframe the judicial history. The ISP argues that Sony’s brief confirms this, noting that the labels sued over subscribers with “at least three notices,” which legally means Cox is being held liable for failing to act after the second piracy notice.

This relatively low threshold would lead to mass suspensions, according to Cox, and the labels should effectively defend this position at the Supreme Court.

“For years, Plaintiffs have deluged the nation’s ISPs with automated notices, then sued those ISPs on the same flawed theory: Once an ISP receives two notices for any internet account, it must terminate the account—or become a willful contributory infringer
for all future infringement,” Cox informs the Court.

“They cannot deny that the courts below applied this two-notice threshold uniformly across 57,000 homes and businesses. The record unquestionably shows that included ‘hospitals’ and ‘senior citizens,’ dorms and barracks, and even regional ISPs.”

Cox forces the labels to own the most extreme version of their argument. If they do so, the ISP can point out that this will lead to many disconnections of innocent users. Alternatively, if the labels abandon the “two-notices-and-terminate” rule, Cox can argue that the $1 billion verdict should be invalidated.

Knowledge vs. Culpable Purpose

At the core of the Supreme Court battle is the question of whether ISPs can be held liable for having “passive knowledge” about infringements or if liability requires “culpable intent” to facilitate those infringements. Cox argues the latter.

The reply brief reiterates many of these arguments, and as a sign of strength, Cox explicitly mentions that it has the U.S. government on its side.

“Cox and the Government have laid out a simple culpable-conduct rule derived from this Court’s copyright and aiding-and-abetting cases: Contributory liability depends on proof of an affirmative act demonstrating a culpable intent to further infringement,” the reply brief reads.

Not a Bad Actor

The brief also addresses the record labels’ bad actor arguments. This includes an email in which a manager responsible for the company’s DMCA compliance told his team, “F the dmca!!!”. Cox notes that these frustrated, private emails do not suggest that the company actively encouraged or fostered copyright infringement.

Similarly, Cox also dismissed the profit-related bad actor argument, including the accusation that it failed to disconnect pirates to retain revenue. The ISP points out that the Fourth Circuit already rejected the profit argument when it threw out the separate vicarious liability verdict.

Finally, the ISP points out that it did have a graduated response system in place where subscribers suspected of piracy were issued with warnings. This had a 98% deterrence rate, Cox argues, which directly contradicts the ‘bad actor’ narrative.

“Cox’s anti-infringement program suspended over 67,000 accounts during the claim period alone, and deterred 98% of infringers,” the reply brief reads.

“If Plaintiffs can now vilify that program as a failure to ‘tak[e] any serious effort to stop these infringers from infringing,’ no ISP is safe.”

Government Agrees It’s Not “Willful”

In addition to the liability question, the Supreme Court will also review whether Cox’s actions were willful. This is relevant to the damages calculations, which ultimately resulted in the $1 billion verdict. Here, Cox again uses the government’s position as a key argument.

Cox argues it cannot be found “willful” just for knowing its customers were infringing if it did not believe that its failure to act was unlawful. That was a reasonable belief, Cox argues, especially since the U.S. Government now agrees with it.

“Plaintiffs are also wrong in repeatedly conflating an ISP’s knowledge that a specified user is infringing with knowledge that the ISP is itself illegally ‘facilitating’ the misuse unless it cuts the cord. If the United States Government rejects that equation, then surely
an ISP can reasonably reject it.”

With the final reply brief filed, all the key written arguments are now on the record. The Supreme Court is scheduled to hear oral arguments from Cox, the record labels, and the U.S. Government, in a few weeks. A final decision in this landmark case is expected next year.

A copy of Cox’s reply brief, filed with the Supreme Court, is available here (pdf)

From: TF, for the latest news on copyright battles, piracy and more.

Olares One is an AI-focused “personal cloud” mini PC with NVIDIA RTX 5090 and Intel Core Ultra 9 275HX (crowdfunding)

The Olares One is a small desktop computer with the guts of a high-end gaming laptop including an Intel Core Ultra 9 275HX processor, NVIDIA GeForce RTX 5090 mobile graphics with 24GB of GDDR7 RAM, 96GB of DDR5 memory and a 2TB PCIe 4.0 NVMe SSD. But i…

The Olares One is a small desktop computer with the guts of a high-end gaming laptop including an Intel Core Ultra 9 275HX processor, NVIDIA GeForce RTX 5090 mobile graphics with 24GB of GDDR7 RAM, 96GB of DDR5 memory and a 2TB PCIe 4.0 NVMe SSD. But it’s not really positioned as a gaming PC. Instead, […]

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Apple TV execs dismiss introducing an ad tier, buying Warner Bros. Discovery

Apple execs say Apple TV shows and movies are about “emotional” experiences.

The heads of Apple TV have “no plans” to bring ads to the streaming service, balking, at least for now, at a strategy that has driven success for Apple’s streaming rivals.

In its November 2025 issue, British movie magazine Screen International asked Eddy Cue, SVP of Apple Services, if there are plans to launch an ad-based subscription tier for Apple TV. Cue responded:

Nothing at this time. … I don’t want to say no forever, but there are no plans. If we can stay aggressive with our pricing, it’s better for consumers not to get interrupted with ads.

The comments follow reports over the years suggesting that Apple has been seeking knowledge on how to build a streaming ads business. Most recently, The Telegraph reported that Apple TV executives met with the United Kingdom’s ratings body, Barb, to discuss what tracking ads on Apple TV would look like. In 2023, Apple hired advertising exec Lauren Fry as head of video and Apple News ad sales.

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New project brings strong Linux compatibility to more classic Windows games

But author warns that Direct3D 7 “is a land of highly cursed API inter-operability.”

For years now, Valve has been slowly improving the capabilities of the Proton compatibility layer that lets thousands of Windows games work seamlessly on the Linux-based SteamOS. But Valve’s Windows-to-Linux compatibility layer generally only extends back to games written for Direct3D 8, the proprietary Windows graphics API Microsoft released in late 2000.

Now, a new open source project is seeking to extend Linux interoperability further back into PC gaming history. The d7vk project describes itself as “a Vulkan-based translation layer for Direct3D 7 [D3D7], which allows running 3D applications on Linux using Wine.”

More options are always welcome

The new project isn’t the first attempt to get Direct3D 7 games running on Linux. Wine‘s own built-in WineD3D compatibility layer has supported D3D7 in some form or another for at least two decades now. But the new d7vk project instead branches off the existing dxvk compatibility layer, which is already used by Valve’s Proton for SteamOS and which reportedly offers better performance than WineD3D on many games.

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Brandenburg: Viele Bewohner kleiner Orte haben Probleme mit Funklöchern

In kleinen Orten haben rund 30 Prozent der Menschen Probleme mit der Mobilfunk-Versorgung. Bei zu wenigen Anwohnern bringt das Netz zu wenig Gewinn. (Mobilfunk, Long Term Evolution)

In kleinen Orten haben rund 30 Prozent der Menschen Probleme mit der Mobilfunk-Versorgung. Bei zu wenigen Anwohnern bringt das Netz zu wenig Gewinn. (Mobilfunk, Long Term Evolution)

Viwoods AiPaper Reader is a phone-sized eReader with Android 16 and 4G cellular support

The Viwoods AiPaper Reader is an eBook reader with a 6.13 inch E Ink display with 300 pixels per inch and a physical design that makes it look more like a phone than an eReader. And while isn’t technically a phone, since it can’t make voice…

The Viwoods AiPaper Reader is an eBook reader with a 6.13 inch E Ink display with 300 pixels per inch and a physical design that makes it look more like a phone than an eReader. And while isn’t technically a phone, since it can’t make voice calls over a cellular network, it does have a SIM card […]

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