When Oculus started taking preorders for its Rift headset at $599 on Wednesday, plenty of potential consumers experienced a bit of sticker shock, thanks in part to Oculus founder Palmer Luckey's admittedly poor job of setting price expectations. While VR consumers can wait for the Rift to come down in cost, though, that launch price could have a much more immediate impact on another group: developers.
"I'm expecting a smaller audience than before [the price was revealed], which isn't good news, but it's no catastrophe either," indie VR developer E McNeill (Darknet, Tactera) told Ars in an e-mail interview.
McNeill said he had been expecting a $499 launch price for the Rift and hoped that it would somehow come in lower than that. "I think the low prices of the dev kits ($300 and $350) had anchored my expectations for the final product."