Daily Deals (8-31-2023)

Music and video streaming companies may be raising prices left and right, but Paramount+ is offering a deep discount to customers willing to pay in advance for a 12-month subscription. Sign up now and you can save 50% on a 1-year subscription. That br…

Music and video streaming companies may be raising prices left and right, but Paramount+ is offering a deep discount to customers willing to pay in advance for a 12-month subscription. Sign up now and you can save 50% on a 1-year subscription. That brings the price of an Essential plan down to $30 (or $2.50 […]

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Hands-on with Mario Wonder, which freshens up one of Nintendo’s oldest formulas

Not using the New Super Mario Bros. name is a subtle statement of intent.

<em>Super Mario Bros. Wonder</em> looks familiar, but it does more to change the 2D Mario formula than older <em>New Super Mario Bros.</em> games.

Enlarge / Super Mario Bros. Wonder looks familiar, but it does more to change the 2D Mario formula than older New Super Mario Bros. games. (credit: Nintendo)

I have 100 percent cleared all four New Super Mario Bros. games, including the Super Luigi U expansion, so I’d say that I have enjoyed them all. But that “New” in the title could feel unearned; most of the games, especially the Wii and Wii U/Switch versions, felt like remixes of ideas that had been dreamed up for Super Mario Bros. 3 and Super Mario World decades before. Three-dimensional Mario was for experimentation and pushing boundaries; two-dimensional Mario was for playing a (thoughtfully designed, fun) riff on a thing that children of the '80s and '90s had probably played before.

Super Mario Bros. Wonder is not that kind of 2D Mario game. Yes, it’s still a side-scrolling platformer, and yes, anyone who has played a New SMB game will immediately be familiar with the basics. But the rules of movement and progression have been changed through a combination of new power-ups, additive “badges” that customize your character, and “Wonder Flowers” that fling every single level into a state of psychedelic chaos. It’s two-dimensional Mario that, for the first time in a very long time, is trying something that feels new.

Nintendo set up a demo session for previewers to get around 25 minutes of guided hands-on time with the game, during which I played a handful of levels from early in the game and a couple of levels from later worlds. I was only able to play a small and pre-selected sliver of what is in the game, but that's enough to say that it definitely doesn't just feel like another New Super Mario Bros. sequel.

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Govts. Must ‘Encourage or Compel’ Internet Companies to Fight Piracy

A massive coalition of major rightsholders says governments must encourage or even compel companies doing business on the internet to collaborate in the fight against piracy. The USPTO submission from the IIPA coalition contains direct criticism of ICANN on domains and Cloudflare by implication; the U.S. government must stop pirate sites from using reverse proxy services, IIPA says.

From: TF, for the latest news on copyright battles, piracy and more.

usptoTo address counterfeiting and piracy, the United States Patent and Trademark Office (USPTO) invited submissions from the private sector detailing effective anti-piracy strategies and those envisioned for the future.

In advance of a roundtable scheduled for October 3, submissions from rightsholders and their representatives have called for pirate site blocking in the United States and amendments to the DMCA that would allow for instant blocking of pirate streams.

Big Coalition

The International Intellectual Property Alliance is a coalition of already powerful trade associations, including the Motion Picture Association, Recording Industry Association of America, Entertainment Software Association, Independent Film & Television Alliance, and the Association of American Publishers. IIPA aims to improve copyright protection and enforcement in overseas markets with high levels of piracy.

The IIPA’s submission begins by painting a picture of creativity and productivity in the United States versus an “entrenchment of infringing services” in foreign markets. IIPA says that online piracy harms the creative industries in the United States, causes hardships for U.S. creators, undermines exports of legal content, which in turn impacts returning revenue.

The coalition cites numerous studies dating back to 2013 that have concluded, to a greater or lesser extent, that piracy reduces legitimate sales. The numbers are huge; over $29 billion in lost revenue for movies and TV shows alone each year, plus the loss of up to 560,000 jobs.

While the first figure is straight from a Hollywood study and the second could also be ‘just’ half of that, the numbers are still big. The main point is that IIPA members are huge contributors to the United States and in order for that to continue and grow, significant changes are required at the international level.

‘Notorious Markets’ Should Be Dismantled

Each year the United States Trade Representative receives submissions from rightsholders that detail overseas sites and services causing significant problems for rightsholders. After consideration, the USTR produces a ‘notorious markets’ report which lists the piracy platforms and attributes them to specific countries.

The general idea is for those countries to recognize how relations with the United States might improve if those platforms were no longer in business, and then act accordingly. ‘Notorious markets’ have been taken down over the years but the IIPA sounds keen to see additional positive action, especially when criminal syndicates are involved.

“There have been many successes with the closure of Internet sites and services identified as notorious markets by USTR. IIPA’s long-standing recommendation is that USTR should urge trading partners either to convert sites and services to licensed disseminators of works and recordings, or these notorious markets should be taken down followed by, where appropriate, criminal enforcement actions,” IIPA writes.

Create an Effective Legal Framework

This request is supported by significant detail on what the IIPA would like to see changed, but isn’t explicit on the problem it needs to mitigate or why it can’t be handled under existing law. Where the issue is being encountered is loosely linked to cyberlocker-type sites based in Russia, but the problem is clearly more widespread.

Taking the section as a whole, it appears that copyright enforcement measures are frustrated when pirate sites and/or their service providers present as being in compliance with the law and keep up the charade to stay in business.

“Some services, including some clearly pirate services, attempt to rely on notice and takedown procedures to avoid proper copyright licensing,” IIPA notes. “Clear primary and secondary liability rules are necessary to discourage abuses and to avoid inaction or license evasion.”

What the IIPA seems to want are acknowledged bright lines on conduct that remove any ability to claim compliance when services are obviously infringing, sometimes criminally so. In turn, this would allow rightsholders to lean on intermediaries with a credible discussion on secondary liability, thus gaining their voluntary cooperation – or else.

The goal is a legal framework that: (i) prevents the operation of services that promote or otherwise induce infringement; (ii) criminalizes online infringement (particularly all ‘commercial scale’ piracy, in line with best practices); and (iii) provides strong incentives for neutral intermediaries to work with rights holders to curb the use of their proprietary networks and services for infringing purposes

Within the framework, IIPA’s members would have their exclusive rights respected, including those that relate to technical protection measures. As for internet service providers, bright lines should govern their behavior too.

ISP Liability Limitations….Should Be Limited

According to the submission, the proposed legal framework should ensure that ISP liability limitations (if there are any at all) should not “reduce the scope of substantive copyright protections” and should only be available to ISPs that meet eligibility criteria.

For example, upon an ISP “obtaining knowledge or awareness” of infringing activity, the allegedly-infringing content should be removed “expeditiously” before the ISP takes further action using “measures demonstrated effective” to prevent or restrain further infringement. That sounds not dissimilar to current understanding of the law in many developed countries, with the filtering requirements of the EU’s Article 17 bolted on top.

Within the framework, IIPA says that governments should recognize online piracy as a form of cybercrime, foster cooperation among all industry stakeholders (including ISPs) in the online supply chain, and if there are any impediments to collaboration, remove them.

“[G]overnments should encourage private sector agreements, especially those that provide enforcement rights, to properly reflect the needs of industry stakeholders, and that any remedies outside of a legal framework are available to all copyright owners,” the submission reads.

“In addition, governments should require marketplaces and encourage all relevant intermediaries to implement ‘know your business customers’ (KYBC) policies to ensure they keep up to date and accurate information about their customers and to allow rights holders to obtain accurate information to protect their rights against direct infringers.”

ICANN and Cloudflare (probably)

Difficulties linking domain names to individuals have persisted for several years. The IIPA’s submission places the blame at the feet of the Internet Corporation for Assigned Names and Numbers (ICANN). The coalition makes no suggestions on what should be done but its statements leave no real doubt.

The lack of meaningful access to accurate domain registrant data occurs because of ICANN’s “failure to meaningfully enforce a requirement for accurate registrant data collection, (ii) ICANN’s failure to implement approved policies concerning privacy/proxy services, and (iii) ICANN’s overinterpretation of the EU’s General Data Protection Regulation (GDPR), which has almost entirely shut down access to registrant WHOIS data.”

Despite being a coalition interested in reducing infringement overseas, IIPA’s submission finds itself referencing a problem that is overwhelmingly seen in the United States and has already been mentioned in several anti-piracy reports; reverse proxy services and the layer of anonymity they provide.

IIPA doesn’t mention Cloudflare by name but on the basis that most significant pirate sites do indeed use Cloudflare, it’s safe to assume we’re talking about the American company with the same name. In any event, IIPA is calling for the U.S. government to get involved.

“While reverse proxy services serve a legitimate purpose, many pirate sites utilize reverse proxy services to hide true hosting information and to transmit large files faster. Such uses make enforcement against these sites extremely challenging. IIPA requests that the U.S. government include reverse proxy services in its efforts to address this widespread, systemic problem and to stop the misuse of such services.”

The IIPA’s submission is available here (pdf)

From: TF, for the latest news on copyright battles, piracy and more.

TJD T101 handheld gaming PC with a 10.1 inch display and Ryzen 7040U hits Indiegogo for $599 and up

When the makers of the TJD T101 first began showing off the handheld gaming PC in July, I wasn’t entirely convinced that it was real. I’d never heard of the company before, and some of the design choices for the handheld with a 10.1 inch d…

When the makers of the TJD T101 first began showing off the handheld gaming PC in July, I wasn’t entirely convinced that it was real. I’d never heard of the company before, and some of the design choices for the handheld with a 10.1 inch display and AMD Ryzen 7040U “Phoenix” processor were… questionable. But […]

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Giant worms go wandering in man’s innards, cause dangerous traffic jam

Up to 1.2 billion people have these worms, but they usually lie low in the intestines.

In this 1960 photograph are two, <em>Ascaris lumbricoides</em> nematodes, i.e., roundworms. The larger of the two is the female of the species, while the normally smaller male is on the right. Adult female worms can grow to over 12 inches in length.

Enlarge / In this 1960 photograph are two, Ascaris lumbricoides nematodes, i.e., roundworms. The larger of the two is the female of the species, while the normally smaller male is on the right. Adult female worms can grow to over 12 inches in length. (credit: CDC)

Parasitic worms are having a slimy moment. In the wake of news that a 3-inch snake parasite burrowed into a woman's brain comes the horrifying report of giant intestinal worms that went wandering in a man's innards, only to cause a rare, dangerous traffic jam in his bile duct.

According to a report in the New England Journal of Medicine, doctors in Colombia extracted not one, not two, but three large intestinal worms that had crammed themselves into the normally narrow duct, causing an uncommon, dangerous condition called biliary ascariasis.

The worms in this case, Ascaris lumbricoides, are typically found in humans. In fact, A. lumbricoides is among the most common parasitic worms found in humans, estimated to infect some 807 million to 1.2 billion people worldwide, according to the Centers for Disease Control and Prevention.

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High-speed AI drone beats world-champion racers for the first time

University creates the first autonomous system capable of beating humans at drone racing.

A long-exposure image of an AI-trained autonomous UZH drone (the blue streak) that completed a lap half a second ahead of the best time of a human pilot.

Enlarge / A long-exposure image of an AI-trained autonomous UZH drone (the blue streak) that completed a lap a half-second ahead of the best time of a human pilot (the red streak). (credit: UZH / Leonard Bauersfeld)

On Wednesday, a team of researchers from the University of Zürich and Intel announced that they have developed an autonomous drone system named Swift that can beat human champions in first-person view (FPV) drone racing. While AI has previously bested humans in games like chess, Go, and even StarCraft, this may be the first time an AI system has outperformed human pilots in a physical sport.

FPV drone racing is a sport where competitors attempt to pilot high-speed drones through an obstacle course as fast as possible. Pilots control the drones remotely while wearing a headset that provides a video feed from an onboard camera, giving them a first-person view from the drone's perspective.

The researchers at the University of Zürich (UZH) have been trying to craft an ideal AI-powered drone pilot for years, but they previously needed help from a special motion-capture system to take the win. Recently, they came up with an autonomous breakthrough based largely on machine vision, putting the AI system on a more even footing with a human pilot.

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X (née Twitter) wants to collect your biometric data and employment history

X to collect more user data as Musk teases plan to offer video and audio calls.

Elon Musk's X profile displayed on a smartphone in front of the new

Enlarge (credit: Getty Images | NurPhoto )

X, the social network that you can access at twitter.com, is planning to collect users' biometric information, employment history, and educational history, according to an updated privacy policy. "Based on your consent, we may collect and use your biometric information for safety, security, and identification purposes," the new policy says.

X posted the new version of its privacy policy yesterday, saying it will go into effect on September 29. The current privacy policy that doesn't include collecting biometric data and employment history will remain in effect until September 29.

The new policy says that X "may collect and use your personal information (such as your employment history, educational history, employment preferences, skills and abilities, job search activity and engagement, and so on) to recommend potential jobs for you, to share with potential employers when you apply for a job, to enable employers to find potential candidates, and to show you more relevant advertising."

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Impressions: Starfield’s sheer scale is already giving me vertigo

Hundreds of planets, hundreds of quests, but is there anything worth seeing?

We are all but specks amid <em>Starfield</em>'s vast cosmos.

Enlarge / We are all but specks amid Starfield's vast cosmos.

There's a quote from Douglas Adams' The Hitchhiker’s Guide to the Galaxy that I’ve been thinking about a lot lately. “Space is big,” he writes. “You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the drug store, but that's just peanuts to space.”

Starfield may as well put this quote on the cover page of its design document. The deafening prerelease hype for the game emphasizes its inclusion of “over 1,000 planets,” across hundreds of realistically rendered star systems throughout the galaxy. That promotion has also focused on just how much stuff there is to do across those myriad planets; Bethesda Head of Publishing Pete Hines said in a recent interview with IGN that he’s spent 150–160 hours in the game and “hasn’t even come close” to seeing everything.

After a few dozen hours with a prerelease version of Starfield, I’m comfortable saying that Hines isn’t being hyperbolic. One look at the game’s intricate star map and the myriad star systems you can reach with a series of warp-speed jumps is enough to give you vertigo.

If you can focus on Starfield’s “core story” questline, which focuses on a collection of mysterious, vision-granting Artifacts strewn across the galaxy, you may well be able to reach the “ending” of the game in a reasonable amount of time. If you’re anything like me, though, you’ll find yourself quickly sidetracked by a cornucopia of optional missions that start to grow almost fractally, with each new quest flowing into offers of multiple further quests along the way.

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Starfield im Test: Galaktisches Abenteuer für ausdauernde Astronauten

Ein neuer Stern am Spielehimmel? Golem.de ist in den Weltraumanzug geschlüpft und hat die Weiten von Starfield erkundet (PC + Xbox Series). Von Peter Steinlechner (Starfield, Spieletest)

Ein neuer Stern am Spielehimmel? Golem.de ist in den Weltraumanzug geschlüpft und hat die Weiten von Starfield erkundet (PC + Xbox Series). Von Peter Steinlechner (Starfield, Spieletest)