Die Xbox One bekommt möglicherweise keinen Nachfolger, sondern Hardware-Upgrades: Diese Vorstellung von der Weiterentwicklung der Konsole hat Microsoft-Manager Phil Spencer bei einer Veranstaltung geäußert. (Xbox One, Microsoft) Category: Uncategorised
Stream PS4 games to your PC or Mac with next system update
PS4 version 3.5 expands the useful feature past Vita, PlayStation TV.

This promotional image from the PS4's unveiling is now woefully out of date.
One of the PS4's most useful features—in-home remote streaming over a high-speed router—will finally be widely available without the need for proprietary Sony hardware soon. Sony announced on Tuesday that PS4 System Update version 3.5 will bring Remote Play to Windows and Macintosh computers. While the system update will launch in beta tomorrow, the streaming feature won't be available until a full release expected later in the month.
Until now, Remote Play has only been available on Sony's own PlayStation Vita and PlayStation TV hardware. With the portable Vita all but dead in a tough mobile marketplace and the PlayStation TV in the process of being discontinued, Sony now seems willing to expand this useful feature to a much wider set of general computing devices.
Last year, Microsoft introduced the ability to stream Xbox One games from an in-home network to any Windows 10 computer, a feature that we found surprisingly robust in tests. Sony's new Remote Play expansion goes a bit further than Microsoft's in also allowing Mac owners to get in on the streaming.
Minecraft finally gets a combat overhaul with v1.9 update
You can now dual-wield like a pro.
Minecraft is one of those things that is best described as a cultural phenomenon. Since it was first launched, the sandbox game has infiltrated virtually every available platform, spawned spin-offs, even been appropriated for use in an educational capacity. But it was only very recently that Mojang updated the game’s rather rudimentary combat system.
With version 1.9, players will no longer be able to protect themselves with a fusillade of clicks, but instead will need to consider cooldown delays. According to Kotaku, the faster you swing, the less damage you’ll inflict. Additionally, the update introduces shields, dual-wielding, and new weapon effects. Axes are now capable of “crushing” blows, while swords now have the capacity to deal “sweep” attacks. There are also new arrow types, new block varieties, a new critter, and an assortment of other changes. The challenge-starved can even re-summon the powerful Ender boss now, in order to reenact their battles over and over again. Check out the changelog for a full list of tweaks.
This is the first official update to significantly alter Minecraft’s combat system. (There are numerous fan mods that have done the same.) Previous versions were more concerned about introducing changes to the world and expanding the sandbox elements of the game.
Dark Souls 3: Cowards and newcomers need not apply
FromSoftware and Miyazaki weave together the best bits from Souls and Bloodborne.
People can’t seem to get enough punishment. That’s what the 10-million-plus sales of the Dark Souls series and Bloodborne say, anyway.
But as Dark Souls III's April 12 release date nears (or March 24 if you're lucky enough to live in Japan), questions remain. As much as fans may consider each of the Souls games to be unique crystalline ornaments of tense action role-playing, all four are roundly similar. And as Ars found out at Gamescom last year, Dark Souls III is going much the same way. That's not necessarily a bad thing, of course—after all, these are fine games with a large and enthusiastic fan base—but I wonder if there's something, anything, in Dark Souls III that might attract those who haven't already got a taste for developer FromSoftware's work.
Even before I get into the game—the first four hours of which I played—the creaky facial models, the obscure expositional cut-scenes, and the '90s-grade UI are strikingly familiar. As too are the visuals, which bear the murky style of the earlier Dark Souls games, albeit with some of the visual sheen and sharpness seen in Bloodborne. What seals the deal, though, is the 30 minutes I spend trying to kill the first boss, during which I feel the familiar despair-tinged stress bubble of a good Dark Souls fight fill to bursting before the inevitable happens and the game, in blood red writing, says "You Died."
Liveblog: Scott Kelly comes home from space tonight after nearly a year
At 10:30pm ET let’s talk about Kelly’s return, and where NASA goes from here.

After 340 days in space Scott Kelly is ready to come home and jump in his pool. (credit: NASA)
Tonight, after 340 days in space, seasoned astronaut Scott Kelly will fly home from orbit inside a Soyuz spacecraft.
By all accounts, Kelly has had a sterling turn of work aboard the station during the last 11-plus months, with his health holding steady and his meeting of virtually every milestone NASA has placed before him. Now he will come home for more extensive medical tests to help NASA determine the effects of long-duration spaceflight on the human body.
According to the flight schedule, Kelly and Russian cosmonauts Mikhail Kornienko and Sergey Volkov will undock from the International Space Station tonight at about 8pm ET. After maneuvering away from the space station, they will be in position to begin their de-orbit burn about 2 hours and 30 minutes later.
Quantum Break’s time-bending gameplay gets caught in the uncanny valley
Preview: Gorgeous designs, cool powers are dogged by serious pacing issues.
Once you've bent time, you can unload a bunch of bullets into a time void, which will all launch into a foe as soon as the time-bend vanishes.
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SAN FRANCISCO—Nearly 15 years ago, Remedy Entertainment released the hard-boiled action classic Max Payne to PC gamers, a game that received endless kudos for both its stress on story and its bullet-time action twists. After that, however, Remedy didn't do so much. Max Payne 2 came and went two years later, followed by a grueling wait for Alan Wake, whose take on horror was remarkably narrative-heavy (and, consequently, not so active).
The studio's next franchise, Quantum Break, has been hidden remarkably well since its 2013 reveal as an Xbox One game—meaning, it hasn't had an iota of its gameplay spoiled up until today, a mere five weeks ahead of its retail launch. Microsoft and Remedy made up for this information-starving by granting a pool of critics unfettered access to the game's first three hours at a San Francisco press event last week, which was enough time to make clear that this is definitely another Remedy-like game. Quantum Break focuses heavily on narrative while giving players some very noticeable, time-shifting twists to work with during battle scenes.
But while the game's hero has some flashy, cool-looking powers to play with, Quantum Break's stress on narrative elements already stood out as the bigger deal in this action-adventure game—mostly for worse.
Dark Souls 3 angespielt: Miyazakis tödliches Abschlusskonzert
Dark Souls 3 ist schneller, schwerer und anspruchsvoller als die Vorgänger – und dennoch bleibt vieles beim Alten. Golem.de hat das Action-Rollenspiel ausführlich angespielt und sich mit Serienschöpfer Hidetaka Miyazaki unterhalten. (Dark Souls, Rollenspiel) ![]()
Dark Souls 3 ist schneller, schwerer und anspruchsvoller als die Vorgänger - und dennoch bleibt vieles beim Alten. Golem.de hat das Action-Rollenspiel ausführlich angespielt und sich mit Serienschöpfer Hidetaka Miyazaki unterhalten. (Dark Souls, Rollenspiel) Microsoft makes big Xbox-on-PC push with 4K, 60 fps Forza 6 Apex
Joined by Gears of War Ultimate, Killer Instinct Season 3, Minecraft for Oculus.
SAN FRANCISCO—Xbox’s spring press showcase could have begun in any number of ways, but Xbox chief Phil Spencer just had to get something off his chest. In a bizarre move, the head of Microsoft's gaming efforts devoted a good chunk of the event’s 30-minute state-of-the-union speech to an Internet tiff he got himself into the prior week.
The issue began in early February when Microsoft announced that its big Spring 2016 game, Quantum Break, would launch simultaneously on Xbox One and Windows 10 PCs in April. Some fans cried foul, pointing to prior promises that QB would be an "Xbox One-exclusive" game—never mind that the new PC version didn't impact the Xbox One release at all.
Spencer took to Twitter to respond to someone who said he'd canceled his pre-order over the news, leading to the hilarious fact that Spencer repeatedly addressed someone who goes by the handle @The_CrapGamer. And while Spencer seemed to understand that some Xbox owners were wary of Microsoft "erod[ing] some of the exclusivity that [they] feel like [they] have on Xbox," his immediate response to that was to spell out a future in which Xbox could possibly stop being a hardware line and start being a service.
Technics SL-1200G costs $4,000 because original manufacturing tools “were gone”
Company toyed with reissuing the SL-1200MK2 turntable, but had to start from scratch.
As much as it was exciting to see Technics unveil a followup to its legendary SL-1200 turntable, there is the small issue of its price. Priced at £3,000/$4,000, the new SL-1200G will cost far more than the original SL-1200MK2, which was just £400 before it was discontinued in 2010. And if you're a DJ that needs two of them for cutting, scratching, and mixing, you may need to sell a kidney first.
Paying a premium for audio equipment certainly isn't unheard of in audiophile circles—see the £300 Ethernet cable—but Technics has been taking some flak for the SL-1200G's high price, particularly as it doesn't boast things like a "monofilament" bearing system, or a "low resonance sandwich construction." Speaking to What Hi-Fi, Technics CTO Tetsuya Itani claimed that because the SL-1200G was a complete redesign—requiring a new manufacturing process and new tools—the price had to go up.
"Because the original 1210 turntables were manufactured for so many years, the manufacturing process had got to a very low cost. Now we need to invest in all the tools again, and the price now is much higher than the 1970s," Itani explained. "We began to study just a few months prior to IFA, maybe summer 2014, for the new SL-1200. We learned that it was impossible [to make the same deck], as almost all the tools for manufacturing were gone or heavily damaged—only one die remained, and that was for the dust cover."
Hi-tech, lo-fi, 3-wheel electric vehicle thrills: Morgan’s new EV3
The British sports car firm reveals its first electric vehicle in Geneva.
Morgan Motor Company
The new Morgan EV3. It won't break any speed records, but it will put a smile on your face.
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Last month we revealed that the Morgan Motor Company, maker of classic-looking (and in some cases classically built) sports cars plans to electrify its line up. At the Geneva auto show it took the wraps off the first of those electric vehicles, called the EV3.
It's based on the company's 3 Wheeler, a fun and back-to-basics sports car that normally gets its power from a two-cylinder bike engine. Instead of the motor from S&S, the EV3 has a 61hp/46kW electric motor and a 20kWh lithium ion battery pack.
That gives the EV3 a quite respectable range of 150 miles (241km). Top speed is said to be over 90 mph (144km/h) and 0-62 mph (0-100 km/h) takes about nine seconds. That might not seem like much but given the bare-bones nature of the EV3, we're pretty sure it's more than sufficient for back road thrills.

