Samsung launches the first Tizen-powered phone with 4G

Samsung launches the first Tizen-powered phone with 4G

Samsung’s third smartphone to ship with the Tizen operating system is somewhat oddly called the Samsung Z2. It follows the Z1 and Z3. Go figure.

The new phone is launching in India, where it sells for INR 4,590 (about $68), and it’s the first Tizen smartphone to ship with support for 4ZG networks.

As you may have guessed from the price, the phone isn’t exactly a powerhouse. It features a 4 inch, WVGA display, a 1.5 GHz quad-core processor, 1GB of RAM, 8GB of storage, a 5MP rear camera, a VGA front camera, and a 1,500 mAh battery.

Continue reading Samsung launches the first Tizen-powered phone with 4G at Liliputing.

Samsung launches the first Tizen-powered phone with 4G

Samsung’s third smartphone to ship with the Tizen operating system is somewhat oddly called the Samsung Z2. It follows the Z1 and Z3. Go figure.

The new phone is launching in India, where it sells for INR 4,590 (about $68), and it’s the first Tizen smartphone to ship with support for 4ZG networks.

As you may have guessed from the price, the phone isn’t exactly a powerhouse. It features a 4 inch, WVGA display, a 1.5 GHz quad-core processor, 1GB of RAM, 8GB of storage, a 5MP rear camera, a VGA front camera, and a 1,500 mAh battery.

Continue reading Samsung launches the first Tizen-powered phone with 4G at Liliputing.

Ministertreffen: Kryptische Vorschläge zur Entschlüsselung von Kommunikation

Die Regierungen von Deutschland und Frankreich wollen Kommunikationsdienste verpflichten, verschlüsselte Nachrichten der Nutzer zu entschlüsseln. Es bleibt unklar, wie das ohne Hintertüren gehen soll. (Störerhaftung, Instant Messenger)

Die Regierungen von Deutschland und Frankreich wollen Kommunikationsdienste verpflichten, verschlüsselte Nachrichten der Nutzer zu entschlüsseln. Es bleibt unklar, wie das ohne Hintertüren gehen soll. (Störerhaftung, Instant Messenger)

Microsoft: Outlook 2016 versteht Ünicöde nicht so richtig

Keine Ümläüte mehr in Öütlöök-IMÄP-Pässwörtern: Erst machte POP-3 bei Outlook 2016 Probleme, und Microsoft riet zum Umstieg auf IMAP. Jetzt nimmt IMAP nicht mehr alle Passwörter, und Microsoft rät dreierlei. (Outlook, Microsoft)

Keine Ümläüte mehr in Öütlöök-IMÄP-Pässwörtern: Erst machte POP-3 bei Outlook 2016 Probleme, und Microsoft riet zum Umstieg auf IMAP. Jetzt nimmt IMAP nicht mehr alle Passwörter, und Microsoft rät dreierlei. (Outlook, Microsoft)

Delphi, Mobileye unite to bring easy-to-integrate autonomy to car makers

Demo car will be displayed at CES this year, production-grade systems ready in 2019.

Last year, Delphi demoed a self-driving car that drove across the country autonomously. (credit: Megan Geuss)

Today, auto parts supplier Delphi and sensor-maker Mobileye announced a plan to build a fully autonomous car system that auto manufacturers can use to make their cars self-driving without investing a lot of expensive R&D. The companies say the system will be production-ready for OEMs by 2019.

On a conference call with Delphi CEO Kevin Clark and Mobileye CTO Amnon Shashua, the two executives estimated that car-buyers would likely see such a system in new cars between late 2019 and 2021.

Delphi has been working on building self-driving software for years now—Ars went down to its Silicon Valley garage last spring to see an Audi that Delphi had tricked out with its own autonomous system prior to embarking on a self-driving cross-country road trip. Mobileye, too, has a lot of experience—most recently it announced a partnership with BMW and Intel to build self-driving BMW platforms. It also had a falling out with Tesla earlier this year after a driver was killed when his car struck a left-turning truck while the Tesla was in autonomous mode.

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Dawn of War 3: The most promising take on Warhammer 40K yet

A beautiful game that delivers a morosely charming blend of grief, rage, and fanaticism.

17 minutes of Dawn of War III gameplay from Gamescom 2016.

What's impressive about Dawn of War III is how beautifully it manages to communicate the weight, scale, and ferocity of the Warhammer 40,000 universe. From the severe, decaying landscape of its maps, to the radical conservatism of prominent factions and technology that carries a distinctly Gothic edge, no other game based on a Games Workshop IP manages to deliver such a morosely charming combination of grief, rage, and fanaticism.

Given that this is developer Relic's third game in the series you'd expect the design team to have nailed the aesthetic by now, but the visuals are especially striking. Which is not to say that Dawn of War III's charms are entirely superficial. It combines the best bits from the first two Dawn of War games: the dominant, powerful hero units of the second, and the larger armies and strong emphasis on base building and expansion of the original.

I've played just one single-player map—as Blood Raven Space Marines facing off against Eldar—but the relationship between managing the scale of an army and efficiently using each hero's special skills feels perfectly pitched to satisfy fans of the series. Base building and the training of units is simple enough that you're not forced into micromanaging everything, leaving you plenty of time to concentrate on the more exciting task of using hero abilities.

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Files stolen by USB stick, fake “garage” story highlight amended Oculus lawsuit

Zenimax has now added Oculus execs John Carmack, Brendan Iribe as defendants.

John Carmack (left) poses with Oculus founder Palmer Luckey (center) and other members of the Oculus team. (credit: OculusVR)

The 2014 lawsuit filed against virtual reality headset company Oculus and its parent company Facebook has now received its first major amendment in nearly two years. The civil complaint from game publisher ZeniMax was updated on August 16 with 22 additional "paragraphs," and those updates mince few words. Most notably, the lawsuit now names Oculus executives John Carmack and Brendan Iribe as defendants, in addition to the aforementioned companies and Oculus founder Palmer Luckey.

The updated filing, which was reported by Game Informer on Monday, still alleges that Oculus's major VR technologies were taken from ZeniMax in a way that violated contracts and nondisclosure agreements—especially since Carmack originally worked for ZeniMax and had signed contracts that made ZeniMax the owner of any technologies he worked on within the company (specifically, at its subsidiary, id Software). Now that Iribe and Carmack are listed as defendants, ZeniMax has aimed further allegations directly at those two men—and have questioned claims that Luckey had much to do with the development of Oculus' core technologies.

Issues with disclosure

In the last amended complaint, Zenimax simply said that "Rift’s VR Technology... had actually been developed by ZeniMax without Luckey’s involvement." This new complaint goes much further, especially when talking about the ways Oculus bolstered its reputation en route to being acquired by Facebook for $2 billion in 2014. "Oculus needed to be able to explain how it came to own VR technology" without acknowledging any misuse of another company's technologies, the suit now claims, and it also alleges that Iribe instructed Oculus staffers to "disseminate to the press the false and fanciful story that Luckey was the brilliant inventor of VR technology" and "had developed that technology in his parents' garage."

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Microsoft reveals info about the custom chip powering HoloLens

Microsoft reveals info about the custom chip powering HoloLens

Microsoft’s HoloLens headset is basically a computer that you can wear on your head. It puts a semi-transparent display in front of your face, allowing you to interact with apps and games superimposed on your real-world environment. One of the key things that sets HoloLens apart from virtual reality headsets like the Oculus Rift is that you don’t need to plug the HoloLens into a computer, because it is a computer.

When Microsoft unveiled the HoloLens in January, the company said it has a CPU and graphics processor built in… as well as a custom chip called a Holographic Processing Unit that analyzes gesture, voice, and visual input, among other things.

Continue reading Microsoft reveals info about the custom chip powering HoloLens at Liliputing.

Microsoft reveals info about the custom chip powering HoloLens

Microsoft’s HoloLens headset is basically a computer that you can wear on your head. It puts a semi-transparent display in front of your face, allowing you to interact with apps and games superimposed on your real-world environment. One of the key things that sets HoloLens apart from virtual reality headsets like the Oculus Rift is that you don’t need to plug the HoloLens into a computer, because it is a computer.

When Microsoft unveiled the HoloLens in January, the company said it has a CPU and graphics processor built in… as well as a custom chip called a Holographic Processing Unit that analyzes gesture, voice, and visual input, among other things.

Continue reading Microsoft reveals info about the custom chip powering HoloLens at Liliputing.

Pokémon Go loses its luster, sheds more than 10 million users

Engagement, downloads, and time spent in the app are fading fast.

Pokémon Go is starting to lose its buzz, with the latest tracking data seeming to suggest the game is simply a fad.

It had almost 45 million daily users in July, but this figure appears to have sunk by more than 12 million since the start of August, to just over 30 million said to be playing Pokémon Go. Further decline is expected, as downloads, engagement, and the time users spend on the app have all also visibly flopped, according to data provided by Sensor Tower, SurveyMonkey, and Apptopia.

Bloomberg, which saw the raw data, reported that other major apps such as Twitter, Facebook, and Snapchat "can breathe a sigh of relief" that Pokémon Go is finally wobbling, as the game's popularity had apparently been costing them considerable amounts of users.

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Battlefield 1: “If BF4 was like Formula 1, this is more like rally”

Use of older military tech makes for a refreshingly first-person shooter sworder.

Horse charges, battle tanks, and armoured trains? Sign me up.

COLOGNE, Germany—With shooters trending towards the modern or futuristic—see the likes of Titanfall and Call of Duty: Infinite WarfareBattlefield 1 and its exaggerated take on the First World War is something of an anomaly. And yet, when it was unveiled in May, the first Battlefield 1 trailer became one of the most viewed and liked game trailers of all time. Who says old military technology would make for a less interesting game, eh?

More so than any other game in the series, Battlefield 1 has the potential to capture the spirit of much-loved games like Battlefield 1942 and the original Call of Duty, which were both set in WW2. Replacing guided missiles and thermal scopes with bolt-action rifles and bayonets forces you to play keener attention to the environment and, crucially, learn how to master the basics of your weapon instead of relying on gadgetry. The fundamental principles of staying alive in a war zone—checking all of your corners, keeping track of allies, only crossing an open-space when it's safe, and making best possible use of vehicles—are brought to the fore.

"I think that the response we've had so far is that people seem to like the fact that it is an analogue battlefield that we're presenting and that there's less high-tech equipment," explains Lars Gustavsson, Battlefield 1 design director. "Here we've brought in shorter engagement distances deliberately in order to expand the diversity of viable tactics, so it becomes a more accessible experience…Our analogy has been that if Battlefield 4 was Formula 1 then this is more like a rally championship. Both are great and highly competitive sports, but they work under different circumstances. There are more details in Formula 1, but rally is more brutal."

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HBM3: Cheaper, up to 64GB on-package, and terabytes-per-second bandwidth

Plus, Samsung unveils GDDR6 and “low cost” HBM technologies.

Enlarge

Despite first- and second-generation High Bandwidth Memory having made few appearances in shipping products, Samsung and Hynix are already working on a followup: HBM3. Teased at the Hot Chips symposium in Cupertino, Calfornia, HBM3 will offer improved density, bandwidth, and power efficiency. Perhaps most importantly though, given the high cost of HBM1 and HBM2, HBM3 will be cheaper to produce.

With conventional memory setups, RAM chips are placed next to each other on a circuit board, usually as close as possible to the logic device (CPU or GPU) that needs access to the RAM. HBM, however, stacks a bunch of RAM dies (dice?) on top of each other, connecting them directly with through-silicon vias (TSVs). These stacks of RAM are then placed on the logic chip package, which reduces the surface area of the device (AMD's Fury Nano is a prime example), and potentially provides a massive boost in bandwidth.

The tradeoff, though, as with most fancy packaging techniques, has been price and capacity. HBM1, as used in AMD's Fury graphics cards, was limited to 4GB stacks. HBM2, as used in Nvidia's workstation-only P100 graphics card, features higher density stacks up up to 16GB, but is prohibitively expensive for consumer cards.

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