Dangerous Golf requires PC players to use a controller

Lack of keyboard/mouse option is practically unheard of in PC gaming.

Welp, looks like I won't be needing this for my games anymore.

We're looking forward to spending some time with Dangerous Golf, the destruction-focused, ball-bouncing "simulation" that just launched on PC, Xbox One, and PS4 courtesy of some veteran developers from Burnout Paradise-maker Criterion Games. Still, we're a little surprised by a prominent missing feature from the PC version. As the game's Steam page now notes quite prominently, "Dangerous Golf requires a controller to play."

A lack of keyboard and/or mouse support is more than just a rarity in PC games; it's practically unheard of. Even when games are specifically designed for a handheld controller on another platform, the PC port usually offers some sort of option for the two input methods that have been standard on practically every home PC for the past two or three decades. Console games that would be functionally impossible to control or feel incredibly compromised without a controller (EA's Skate series comes to mind) usually just don't end up with PC ports in the first place.

Aside from some recent virtual reality games (which might as well be considered a separate platform), the only PC game we can think of that officially requires a controller is Brothers: A Tale of Two Sons (players report there is some basic, barely functional keyboard support anyway). That game was explicitly designed to use a console controller's dual analog sticks to allow for simultaneous, separate control of two protagonists. It would at the very least be extremely awkward to control without those sticks. Dangerous Golf, on the other hand, could probably have implemented the same basic keyboard/mouse-based control scheme that dozens of other PC golf games has used for decades without too much trouble.

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Sorry games industry, but VR won’t wait—Hollywood is coming for it

The likes of Take-Two might not believe in VR, but huge VFX studios like Framestore do.

(credit: Mark Walton)

Inside the surprisingly humble cafeteria on the ground floor of London's Framestore, one of the world's biggest visual effects studios, friends, colleagues, and journalists have gathered to hear a talk from its co-founder and chief creative director, Mike McGee. But rather than wax lyrical about Framestore's latest Hollywood accomplishments—from which it can count the Oscar-winning VFX in Gravity and the vast CGI sets of The Martian—or its commercial endeavours such as the famous Audrey Hepburn Galaxy chocolate TV advert, McGee is talking about virtual reality. Or rather, how Framestore is already on its way to becoming one of the biggest players in the industry.

Framestore's bullish attitude to VR—it has already developed experiences for the Oculus, HTC Vive, and Samsung Gear VR, and is working on projects for PlayStation VR and Microsoft HoloLens—stands in stark contrast to that of the games industry, which has thus far remained largely nonchalant about the platform outside of smaller developers. Just yesterday, Take-Two (the publisher of Grand Theft Auto amongst other games) CEO Strauss Zelnick said that the company simply wasn't "incentivised to be at the frontline of [VR] development," because of the high asking price and the need for a dedicated play space. Both EA and Activision are taking a "wait and see" attitude to the platform.

It's an odd turn of events given that the original VR posterboy, the Oculus Rift, was pitched (and still is pitched) as a device primarily designed for playing video games. Meanwhile, the HTC Vive is powered by Steam, the biggest PC gaming platform in the world. As Ars' own Kyle Orland pointed out, the lack of investment from games companies runs the risk of turning one of the most exciting and promising technologies of the last decade into little more than a niche fad. After all, without that killer app, what reason is there for people to pay for a headset? Conversely, without headsets—just roughly 30,000 Vive units have been sold to consumers according to Steam estimates—why should game companies invest?

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Eny EVR01 is an $80 all-in-one VR headset

Eny EVR01 is an $80 all-in-one VR headset

Most of the low-cost virtual reality headsets you can buy right now are just plasticized versions of Google Cardboard with straps on them. Not the Eny EVR01. It’s a complete VR solution and it sells for $80.

You don’t need an expensive, heavy backpack computer to immerse yourself in a virtual world with the EVR01. You don’t even need a smartphone. Inside the goggles there’s a 5-inch, 1280 x 720 display and all the rest of the required hardware, too.

Continue reading Eny EVR01 is an $80 all-in-one VR headset at Liliputing.

Eny EVR01 is an $80 all-in-one VR headset

Most of the low-cost virtual reality headsets you can buy right now are just plasticized versions of Google Cardboard with straps on them. Not the Eny EVR01. It’s a complete VR solution and it sells for $80.

You don’t need an expensive, heavy backpack computer to immerse yourself in a virtual world with the EVR01. You don’t even need a smartphone. Inside the goggles there’s a 5-inch, 1280 x 720 display and all the rest of the required hardware, too.

Continue reading Eny EVR01 is an $80 all-in-one VR headset at Liliputing.

Data caps are a business decision—not a network necessity, Frontier says

Frontier has no plans for usage-based Internet billing, CEO tells investors.

Fun fact: This is what a data transfer looks like when you're inside an Internet tube. (credit: Getty Images | Yuri_Arcurs)

Frontier Communications, newly expanded after purchasing Verizon wireline networks in three states, says it has no plans to impose Comcast-style data overage charges.

"We have not really started or have any intent about initiatives around usage-based pricing," CEO Daniel McCarthy told investors Wednesday at the Bernstein Strategic Decisions Conference. "We want to make sure our product meets the needs of customers for what they want to do and it doesn't inhibit them or force them to make different decisions about how they're going to use the product."

FierceTelecom has a story about McCarthy's comments and audio is available here.

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Rockstar Games: Onlinemodus von GTA 5 ist endlich

Irgendwann erscheint das letzte Update für GTA Online: Laut Hersteller ist nicht geplant, das Multiplayerspektakel unbegrenzt fortzusetzen – auch wenn es angesichts des konstanten Nachschubs momentan anders aussieht. Eine der bislang größten Erweiterungen erscheint in den nächsten Tagen. (GTA 5, Red Dead Redemption)

Irgendwann erscheint das letzte Update für GTA Online: Laut Hersteller ist nicht geplant, das Multiplayerspektakel unbegrenzt fortzusetzen - auch wenn es angesichts des konstanten Nachschubs momentan anders aussieht. Eine der bislang größten Erweiterungen erscheint in den nächsten Tagen. (GTA 5, Red Dead Redemption)

EFF’s stupid patent of the month, predicted by a 1998 Star Trek spinoff

My Health Inc. files lawsuits over a trademark it apparently doesn’t use.

(credit: EFF / Paramount )

Have you ever read a patent and thought, "I feel like I've seen that in a Star Trek episode?"

Well, this month the Electronic Frontier Foundation's patent sharpshooters have found a patent that quite literally had all of its key claim elements described by Star Trek—specifically, a 1998 episode of Deep Space Nine.

Earlier this week, EFF lawyer Vera Ranieri described the latest "Stupid Patent of the Month."  US Patent No. 6,612,985 is a "method and system for monitoring and treating a patient" and is owned by My Health Inc. That company appears to be a non-practicing entity, and it has filed at least 30 lawsuits in the Eastern District of Texas, a well-known patent troll haven.

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Gigabyte Aero 14: Spiele- und Arbeitsnotebook mit 94-Wh-Akku

Gigabytes Aero 14 gehört zu den Notebooks, die zwar spieletauglich sind, aber zugleich auch noch als Arbeitsgerät genutzt werden können. Das Gerät ist vergleichsweise leicht und auch in einer dezenten Farbvariante zu haben. (Spielenotebook, Grafikhardware)

Gigabytes Aero 14 gehört zu den Notebooks, die zwar spieletauglich sind, aber zugleich auch noch als Arbeitsgerät genutzt werden können. Das Gerät ist vergleichsweise leicht und auch in einer dezenten Farbvariante zu haben. (Spielenotebook, Grafikhardware)

E ink and Canatu unveil flexible display for wearables

E ink and Canatu unveil flexible display for wearables

E Ink’s digital paper displays are often associated with eReaders like the Amazon Kindle or B&N Nook. But over the past few years E Ink has been producing displays for digital signage, luggage tags, and other products that can benefit from low-power, sunlight readable screens.

We’ve even seen a few E Ink wearables… and soon we might see even more. E Ink has partnered with Canatu to release a line of flexible displays for wearables that can be used in bracelet or watch-style devices that wrap around your wrist.

Continue reading E ink and Canatu unveil flexible display for wearables at Liliputing.

E ink and Canatu unveil flexible display for wearables

E Ink’s digital paper displays are often associated with eReaders like the Amazon Kindle or B&N Nook. But over the past few years E Ink has been producing displays for digital signage, luggage tags, and other products that can benefit from low-power, sunlight readable screens.

We’ve even seen a few E Ink wearables… and soon we might see even more. E Ink has partnered with Canatu to release a line of flexible displays for wearables that can be used in bracelet or watch-style devices that wrap around your wrist.

Continue reading E ink and Canatu unveil flexible display for wearables at Liliputing.

Mali-G71: ARMs Mimir-Grafik nutzt neue Bifrost-Architektur

Bis zu 32 Shader-Cluster, Abkehr von der veralteten VLIW-Technik und volle Kohärenz: ARMs neue Mali-G71 alias Mimir ist die erste Grafikeinheit mit der Bifrost-Architektur, die Effizienz und Leistung der GPU auf das Niveau von Notebook-Chips hieven soll. (ARM, Smartphone)

Bis zu 32 Shader-Cluster, Abkehr von der veralteten VLIW-Technik und volle Kohärenz: ARMs neue Mali-G71 alias Mimir ist die erste Grafikeinheit mit der Bifrost-Architektur, die Effizienz und Leistung der GPU auf das Niveau von Notebook-Chips hieven soll. (ARM, Smartphone)

Telefónica: Nokia legt Sprachdienste von O2 und E-Plus zusammen

Jetzt werden alle Sprachdienste der beiden Netze O2 und E-Plus zusammengelegt. Das erledigt Nokia für die Telefónica. Doch Genaueres ist kaum dazu zu erfahren. Netzbetreiber und Ausrüster geben sich geheimnisvoll. (Telefónica, E-Plus)

Jetzt werden alle Sprachdienste der beiden Netze O2 und E-Plus zusammengelegt. Das erledigt Nokia für die Telefónica. Doch Genaueres ist kaum dazu zu erfahren. Netzbetreiber und Ausrüster geben sich geheimnisvoll. (Telefónica, E-Plus)