China’s long march to the Moon began with a bang this weekend

The Asian country has embarked upon a long-term plan to colonize the Moon.

The Long March 7 rocket lifts off on Saturday from the Wenchang Satellite Launch Center. (credit: XInhua)

Until recently it was fairly easy to dismiss China’s space program. Yes, China is one of just three nations to launch humans into space, but its technology has always seemed highly derivative of Russian spaceflight architecture. And when a recent article raised the question of whether China might develop reusable rocket technology, one Ars reader offered an amusing yet perhaps not entirely untruthful response: “That depends on how good SpaceX's IT security is.”

After Saturday’s launch of the Long March 7 rocket from the new Wenchang Satellite Launch Center, however, such skepticism appears to be increasingly unwarranted. Although largely ignored by the Western world, the Chinese launch marks something of a defining moment for the giant of Asia, a moment when China firmly staked its position as one of the world’s great space-faring nations. More than that, it took a step toward equaling, or perhaps even surpassing, NASA one day.

The Long March 7 rocket does not immediately threaten NASA or the US launch industry, of course. With the capability to heft 13.5 metric tons to low-Earth orbit, it is roughly on par with the Falcon 9 and the Atlas V launch vehicles. And the Tiangong-2 space laboratory China intends to launch later this year is but a shadow of the International Space Station.

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There’s a good reason why everybody is freaking out about the Westworld trailer

This new sci-fi series from HBO looks dark and terrifying and futuristic in all the right ways.

The new teaser for Westworld, which premieres on HBO in October.

Since it popped up online last week, the trailer for HBO's new science fiction series Westworld has been viewed almost 2.5 million times. That's because it offers a raw, original vision of what a robot uprising might really be like in the twenty-first century. Of course, it starts with gaming.

Westworld has an interesting history. Written for the screen by Michael Crichton in 1973, the original movie was about a western theme park populated by robots who glitch out and go rogue. The robots are programmed to get shot in gunfights and to rent themselves out for sex in the downtown whorehouse, but suddenly they start killing their human customers. There are a few hints that the robots might be achieving a kind of sentience, but mostly we're meant to think that they've simply malfunctioned in a dangerous way. The original Westworld is ultimately about how amusement parks are disasters waiting to happen, a concern that showed up again in Crichton's 1990 novel Jurassic Park (which became the basis for the eponymous blockbuster movie franchise). Crichton was preoccupied throughout his life with system failures, whether in science, business, or entertainment, and he viewed the park in Westworld as a flawed system because it had no safety measures.

The new Westworld series is helmed by Lisa Joy (a producer on the cracklingly fun Burn Notice) and Jonathan Nolan, who recently wrapped up his creator/producer duties on the final season of AI thriller Person of Interest. Both Joy and Nolan have experience with breakneck pacing and techno-thrillers, and their vision in Westworld takes the Crichton story to a very different place. As you can see in this trailer, they've preserved the basic premise, which is that people will pay to interact with robots in theme parks. Westworld is very much an adult theme park, with sex and violence serving as the primary lures for people bored with their high-tech lives. It's basically a game world writ large, with perfectly realistic robots called "hosts" replacing consoles and VR rigs. What's new in this version of the story is that it's very clear that the robots are developing human-equivalent consciousness. This isn't just a glitch in the machine; it's a robot uprising that happens to take place in a theme park.

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5,000-year-old pay stub shows that ancient workers were paid in beer

An ancient Mesopotamian pay stub reveals booze rations for workers.

In this cuneiform tablet from the city of Uruk in modern-day Iraq, we see records of people being paid in beer. (credit: Trustees of the British Museum)

In the ancient Mesopotamian city of Uruk, residents enjoyed many benefits of modern life. The city, located in modern-day Iraq, was home to massive ziggurats that would rival any of today's modern skyscrapers for sheer monumentality. People in Uruk exchanged goods for money, played board games, and sent each other letters on clay tablets using a writing system called cuneiform. They were also paid for their labor in beer. We know this because pay stubs were incredibly common documents at the time, and one such pay stub (pictured above) is now in the possession of the British Museum.

Writing in New Scientist, Alison George explains what's written on the 5,000-year-old tablet: "We can see a human head eating from a bowl, meaning “ration,” and a conical vessel, meaning “beer.” Scattered around are scratches recording the amount of beer for a particular worker." Beer wages were by no means limited to Mesopotamia. In ancient Egypt, there are records of people receiving beer for their work—roughly 4 to 5 liters per day for people building the pyramids. And in the Middle Ages, we have several records of the great fourteenth century poet Geoffrey Chaucer being paid in wine. Richard II generously gave Chaucer an annual salary that included a "tonel" of wine per year, which was roughly 252 gallons.

These salaries weren't just about keeping workers drunk so they would be more compliant. In the ancient world, beer was a hearty, starchy brew that could double as a meal. And during Chaucer's time, people believed that wine brought good health—which may not have been strictly accurate but was certainly a lure at a time when the Black Death was decimating the populations of Europe.

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Inside: A beautiful puzzle-platformer marked by unforgettable terror and fear

Low challenge, occasional drags in pacing can’t keep this Limbo followup down.

The era of the "puzzle-platformer" video game—in which players run through a 2D world with a weird gimmick or two to spice up the old Mario formula—has long passed. The late-'00s saw games like the time-bending Braid and the high-speed, tough-as-nails Super Meat Boy offer a breath of fresh, side-scrolling air, but those inventive gems were followed by a mess of games with much less heart.

One of the last greats in that era was Limbo, one of the best indies of 2010. That haunting, wordless game smeared its black-and-white world with a smoky blur and a preoccupation with death, and the results were visually and emotional staggering—but they had less impact in terms of gameplay. Its side-scrolling puzzles were occasionally clever, but they were there not so much to bend the player's mind as to spread out the pacing of the game's somber tale of a brother and a sister.

The Danish team at Playdead took its time crafting a follow-up game, and they could have spent those six years inventing a more innovative gameplay hook. But that's clearly not where their hearts are. Instead, these Danes have returned with Inside, a side-scrolling journey that once again doubles down on atmosphere over puzzles—and is all the better for it.

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Huawei MateBook reviewed: A Surface clone that puts style first, work second

The MateBook enters a crowded space with few things that truly set it apart.

Another company is getting into the hybrid space. Chinese manufacturer Huawei, known primarily for its smartphones, released the MateBook for people who want tablet features in a device that can also stand in for your regular laptop. There's a bunch of competition in this space: Microsoft has its Surface line of two-in-ones and the Surface Book; Lenovo has its new ThinkPad X1 hybrid along with its Yoga series; HP and Dell each have their own entrants; and you can even lump Apple into this category with its iPad Pro devices, too.

With its first two-in-one, Huawei tried to make the MateBook stand out. The 12-inch tablet is powered by Core M processors, has a side fingerprint sensor, and has keyboard, pen, and docking accessories to suit every type of user. But really, what it comes down to is the twofold experience of using a hybrid: How well does it work as a tablet, and how well does it work as a laptop? If any hybrid is lacking in either respect, it'll be hard to make a case for spending hundreds of dollars on it. Thanks to steep competition, Huawei's $699 MateBook has an uphill battle to set itself apart from the competition.

Look and feel

Huawei's MateBook takes notes from the playbooks of Microsoft's Surface line and Samsung's TabPro S. The tablet itself is a 12-inch rectangle with a 2160 x 1440, IPS touchscreen display surrounded by a 10mm bezel. It has a metal unibody design so there's no hardware interrupting the satin-finished back of the device (there isn't even a rear camera, which is important to note if you have a habit of taking photos with your tablet). The tablet alone weighs just 1.5 pounds (or about 690 grams) and measures 6.9mm thick, so it is heavier than the iPad Air 2 (.95 pounds) and just a hair thicker than that device as well (6.6mm).

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Ninefox Gambit is military science fiction for people who love mathematics

Yoon Ha Lee’s debut novel is an exploration of military tactics and futuristic math.

Detail from the cover of Ninefox Gambit, by Yoon Ha Lee. (credit: Chris Moore)

Plato believed mathematics was the highest form of beauty, being entirely concerned with universal truths and untarnished by base desire. Bertrand Russell described it as “a beauty cold and austere, sublimely pure, and capable of a stern perfection such as only the greatest art can show.” There have even been modern studies that posit that “beautiful” equations engage our brains the way paintings and music do. And Yoon Ha Lee’s stunning debut novel, Ninefox Gambitmakes all of this real.

The world of Ninefox Gambit is a perilous, conflict-riddled conglomeration of planets and factions, inhabited by the members of the ruling hexarcate and rebellious heretics. It is a place where war is “a game between competing sets of rules, fueled by the coherence of our beliefs” and “calendrical rot” can destabilize entire tracts of terrain. Though its setting may be complex, the novel's basic premise is relatively simple. A disgraced general, Cheris, seeks redemption by liberating a fortress that has been overtaken by enemy forces. To accomplish this, she does what all protagonists in her situation invariably do: allies herself with an unsavoury character. In this case, it's Jedao, an undead tactician who just so happens to be a mass murderer.

A fine piece of military fiction, Ninefox Gambit glitters with clever maneuvers and cunning ploys, heart-stopping action and hard decisions, all complicated by a repertoire of strange technologies. At the same time, Lee makes no excuses for violence and does not shy away from illuminating the grisly ramifications of war fought between people who often have more in common than they admit. “The Kel formation held as they butchered their way through the Eels," he writes. “Cheris made a point of noticing the Eels’ faces. They weren’t much different from the faces of her own soldiers: younger and older, dark skin and pale, eyes mostly brown or sometimes grey.”

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Trials of the Blood Dragon im Test: Motorräder im B-Movie-Rausch

Nach Far Cry 3 Blood Dragon mischt Ubisoft erneut Genres zusammen: In Trials of the Blood Dragon geht es um Motorrad-Kunststücke und einen aussichtslosen Krieg. Der Stilmix hat großartige Momente zu bieten – treibt Action- und Fahrfans aber auch immer wieder zur Verzweiflung. (Games, Spieletest)

Nach Far Cry 3 Blood Dragon mischt Ubisoft erneut Genres zusammen: In Trials of the Blood Dragon geht es um Motorrad-Kunststücke und einen aussichtslosen Krieg. Der Stilmix hat großartige Momente zu bieten - treibt Action- und Fahrfans aber auch immer wieder zur Verzweiflung. (Games, Spieletest)

Raumfahrt: Kepler Communications baut Internet für Satelliten

Daten aus dem Orbit, dauerhaft verfügbar: Kepler Communications will eine Konstellation aus Satelliten aufbauen, über die jeder Satellit im Orbit ständig erreichbar ist. Wann das Projekt startet, ist noch unklar. (Satelliten, Technologie)

Daten aus dem Orbit, dauerhaft verfügbar: Kepler Communications will eine Konstellation aus Satelliten aufbauen, über die jeder Satellit im Orbit ständig erreichbar ist. Wann das Projekt startet, ist noch unklar. (Satelliten, Technologie)

Klage zum Leistungsschutzrecht: Verlage ziehen gegen Google in die nächste Runde

Die Verlage wollen ihre eindeutige Niederlage vor dem Landgericht Berlin gegen Google in zweiter Instanz korrigieren. Auf europäischer Ebene will die VG Media das Leistungsschutzrecht auch für solche Verlage durchsetzen, die es grundsätzlich ablehnen. (Leistungsschutzrecht, Google)

Die Verlage wollen ihre eindeutige Niederlage vor dem Landgericht Berlin gegen Google in zweiter Instanz korrigieren. Auf europäischer Ebene will die VG Media das Leistungsschutzrecht auch für solche Verlage durchsetzen, die es grundsätzlich ablehnen. (Leistungsschutzrecht, Google)