With new acquisition, OpenAI signals plans to integrate deeper into the OS

The acquired firm was working on a tool to control macOS directly with AI.

OpenAI has acquired Software Applications Incorporated (SAI), perhaps best known for the core team that produced what became Shortcuts on Apple platforms. More recently, the team has been working on Sky, a context-aware AI interface layer on top of macOS. The financial terms of the acquisition have not been publicly disclosed.

“AI progress isn’t only about advancing intelligence—it’s about unlocking it through interfaces that understand context, adapt to your intent, and work seamlessly,” an OpenAI rep wrote in the company’s blog post about the acquisition. The post goes on to specify that OpenAI plans to “bring Sky’s deep macOS integration and product craft into ChatGPT, and all members of the team will join OpenAI.”

That includes SAI co-founders Ari Weinstein (CEO), Conrad Kramer (CTO), and Kim Beverett (Product Lead)—all of whom worked together for several years at Apple after Apple acquired Weinstein and Kramer’s previous company, which produced an automation tool called Workflows, to integrate Shortcuts across Apple’s software platforms.

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Claude Code gets a web version—but it’s the new sandboxing that really matters

Sandboxing lessens hassle, but fire-and-forget agentic tools still pose risks.

Anthropic has added web and mobile interfaces for Claude Code, its immensely popular command-line interface (CLI) agentic AI coding tool.

The web interface appears to be well-baked at launch, but the mobile version is limited to iOS and is in an earlier stage of development.

The web version of Claude Code can be given access to a GitHub repository. Once that’s done, developers can give it general marching orders like “add real-time inventory tracking to the dashboard.” As with the CLI version, it gets to work, with updates along the way approximating where it’s at and what it’s doing. The web interface supports the recently implemented Claude Code capability to take suggestions or requested changes while it’s in the middle of working on a task. (Previously, if you saw it doing something wrong or missing something, you often had to cancel and start over.)

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Roberta Williams’ The Colonel’s Bequest was a different type of adventure game

What if point-and-click games weren’t about the puzzles?

Even in my youth, I always loved the idea of point-and-click adventure games more than I did the reality. I appreciated how they transported me to other worlds, each with its own rules, histories, and interesting characters. However, like many people, I often ran up against the harsh reality of solving bizarre and obtuse puzzles in a time before Internet walkthroughs.

I almost never actually finished point-and-click adventure games for that reason—but there is one major exception: I completed Roberta Williams’ The Colonel’s Bequest several times.

One of the last Sierra adventure games to still use a text parser, The Colonel’s Bequest follows a young woman named Laura Bow as she visits a mansion in the Southern US belonging to her college friend’s grandfather, Colonel Henri Dijon. While she’s there, a dispute breaks out over the colonel’s will, and it becomes clear a murderer is on the loose.

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