
Chatbot für Cyberkriminelle: WormGPT generiert äußerst überzeugende Phishing-Mails
Der KI-Chatbot WormGPT unterstützt Cyberkriminelle dabei, überaus überzeugende und strategisch gerissene Phishing-Mails zu erstellen. (Phishing, KI)
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Der KI-Chatbot WormGPT unterstützt Cyberkriminelle dabei, überaus überzeugende und strategisch gerissene Phishing-Mails zu erstellen. (Phishing, KI)
Heimcomputer der 70er und 80er waren langsam und hatten wenig Speicher. Dennoch gab es tolle Spiele mit Grafik, Animationen, Scrolling, Sound und Musik. Wie ging das? Ein Deep Dive von Miroslav Stimac (Retrogaming, Softwareentwicklung)
Nichts mehr suchen, keine überflüssigen Calls, immer das richtige Briefing und endlich Ruhe im Sprint: Künstliche Intelligenz agil wird arbeitende Teams viel effektiver und glücklicher machen. Ein IMHO von Marvin Engel (Agile, KI)
As global anti-piracy coalition Alliance for Creativity and Entertainment maintains pressure on illegal streaming platforms everywhere, news of fresh casualties and confirmation of its involvement in recent actions continues. They include the forced shutdown of CableKill and CKHosting, the voluntary shutdown of Anime Kaizoku, and the unexplained disappearance of domains previously revealed as investigation targets.
From: TF, for the latest news on copyright battles, piracy and more.
Based on readily available information and data provided by the entertainment industries through various studies, online piracy is rampant and in some areas, more prolific than at any point in history.
On a day-to-day basis, based on news of pirate site closures, arrests, lawsuits, and various investigations, it could also be argued that the tide is turning and has been for some time. The truth probably lies somewhere in the middle, shifting one way and then the other, according to the ebb and flow of dozens of complex factors, subject to change at a moment’s notice.
One constant is the enforcement work of the Alliance for Creativity and Entertainment (ACE). According to an interview published in Vietnam at the end of June, ACE identified 1,400 pirate sites and services in the United States in 2018. After five years of enforcement operations, with the assistance of the Department of Justice and U.S. prosecutors, the number reported as still in existence today is just 36.
The overseas picture of a few hundred torrent sites and thousands of streaming-related platforms presents an epic challenge that may never be won but won’t be given up on either. Recent action in Vietnam and Latin America show mixed fortunes but that is just part of a much bigger picture.
The recent closure of a Cuevana3 variant in Peru will see ACE (via the Motion Picture Association) take over 22 domains that were good for more than 100 million visits between March and May of this year. Some have already been handed over.
As previously reported by TF but not yet reported by ACE, the domains of Zoro.to and Goku.to are now under MPA/ACE control. On Friday, those .to domains were joined on the MPA’s DNS servers by Zorotv.to and ZoroNetwork.ru, presumably handed over by the site’s operator.
Considering the volume of similar domains still in use and now pointing to Zoro.to replacement Aniwatch.to, the loss of a couple of extra domains is unlikely to make much of a dent in traffic heading to the anime piracy giant. That being said, this battle is not over yet, and ACE/MPA won’t give up until it is.
One domain that won’t be receiving (or distributing) any more infringing traffic is CableKill.us. Founded around five years ago, CableKill offered tutorials that informed people how to ‘kill cable’ by dumping their provider and using pirate apps instead.
“Kick giant companies to the curb and control your own TV! How does being able to watch ANY movie or TV show whenever you want sound? How does watching ANY sporting event that’s live no matter your location sound? On top of all that little to ZERO monthly fees. Well that’s exactly what we do here at CableKill,” the site advised.
With the benefit of hindsight, some of the logos above should’ve been avoided. Sports streaming app Mobdro went down in a ball of flames in 2021, Area51 was shut down by ACE in 2020 and later ordered to pay $272k in damages, and the people behind Gears TV had to pay back millions and are now in prison.
Precisely what offenses led to ACE/MPA taking over the CableKill.us domain on Friday isn’t clear. The same is true for the affiliated domain CKhosting.org, which did business under CK Servers branding, and also under MPA/ACE control as of Friday.
Likely candidates include hosting many of the world’s most popular free pirate apps, selling set-top boxes ready configured for piracy, and the promotion, sale and/or hosting of premium IPTV services. The specifics aren’t public but even in isolation, any of the above would’ve been enough for ACE.
The public availability of both email and physical addresses, linked directly to the operator of CableKill and CK Hosting, would’ve been the icing on the cake.
Last week we reported the details of DMCA subpoenas recently obtained by MPA/ACE in the United States. Among the targets were three anime sites; animedao.to, animet.site, and animekaizoku.com.
While the first pair continue business as usual, animekaizoku.com appears to have taken the existence of a subpoena as a signal to throw in the towel.
We aren’t in a position to verify that the communication we received was sent by one of the site’s operators, but it does align with the fact that the site went offline this week. The message begins with a link to our report and continues with assurances that the site is gone for good.
“Just figured i’ll notify you that animekaizoku.com has been taken down for good, including the data and website code has been wiped. The domain won’t be up ever again. We are fully out of the piracy side of things. You can visit the site and see for yourself,” it reads.
Domains mentioned in other DMCA subpoenas that have also gone dark recently include the following: tvzon.tv, moviehdapkdownload.com, megacamais.com, and filmisub.com.
From: TF, for the latest news on copyright battles, piracy and more.
Find the right tablet for work, play, and everything else in between.
Enlarge / Microsoft's Surface Pro 9. (credit: Andrew Cunningham)
Tablets looked to take the computing world by storm during the iPad's meteoric rise, but they have now stabilized into their role as a secondary device oriented around convenient content consumption and portability—at least as far as at-home use goes. Still, tablets are hugely popular, especially with families where kids and adults each want their own computing solution, but not everyone has room for a desk.
And given that younger generations are touch-first, keyboard-and-mouse second, and there are plenty of reasons to spring for one or more tablets these days. While Google has struggled to translate its Android smartphone operating system into a viable tablet platform, Apple's iPad dominates the market, with Amazon's Fire lineup covering a lot of other users.
There's also the sort-of-tablet Surface line of products from Microsoft, which are aimed more at productivity and power users. Today we'll go through our best tablet picks for different types of users and use cases based on our time reviewing these devices. Let's dig in!
An atmospheric effect got various tidal forces to cancel out.
Enlarge (credit: Getty Images)
Most of us wish we had more than 24 hours in a day to get everything done and actually breathe. What if each day gave us more than double that time? If it wasn’t for a phenomenon that put the lengthening of Earth’s days on pause billions of years ago, that would have probably happened.
Earth has not always had 24-hour days. There were fewer than 10 hours in a day when the Moon first came into being around 4.5 billion years ago, but they have grown longer as lunar tidal forces gradually slowed Earth’s rotation. But there was a long period when days didn’t grow at all. Astrophysicists have now found that, from 2 billion to 600 million years ago, days were about 19.5 hours because several tidal forces canceled each other out and kept Earth rotating at the same speed for over a billion years. If that had never happened, our present days might be over 65 hours long.
“The fact that the day is 24 hours long…is not a coincidence,” the research team said in a study recently published in Science Advances.
Über alle Xbox-Generationen kennen Spieler ihn als Bindeglied zwischen Microsoft und der Community. Auch durch den Xbox-Podcast. (Xbox, Microsoft)
Chinesische Hacker konnten einen Signaturschlüssel von Microsoft stehlen und damit in E-Mail-Konten zahlreicher Organisationen eindringen. (Sicherheitslücke, Microsoft)
Im Interview gibt der Prozessorhersteller AMD einige Ausblicke auf einige technische Eigenschaften der kommenden CPU-Generationen. (AMD Zen, Prozessor)
Let’s talk about replay accessibility, not replay value.
Enlarge (credit: Aurich Lawson | Getty Images)
Between work, sleep, errands, and other demands, the average gamer doesn't have as many hours as they'd like for their hobby. When you finally get the time, there's a nearly endless bounty available: ambitious narratives, professional voice acting, character customization, adaptive simulations, deep lore, and more.
This is great, but please, I beg you: Let me skip ahead. Starting a game I've already played once before, or would otherwise be familiar with, only to hit cutscenes, tutorials, and low-risk levels meant to train you—just stop. I've halted a number of games, games I would otherwise enjoy, because of their outsize preambles. It's not an entirely new problem, but I can't believe it hasn't been worked through yet.
Most cutscenes offer a way to skip them. I'm looking for similar graciousness for everything else a game mandates that is not directly related to its actual gameplay or core loop. When I have the time to play a game that won't be new to me, I don't want to play the "Hold B to crouch" tutorial level or slowly unlock powers or areas. I've got one, maybe one and a half hours between dinner clean-up and a proper bedtime and a few spare hours on the weekends. Let's get on with it.
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